BLENDER: How to create and rig the Iron Giant
learn how to create THE IRON GIANT we will discuss modeling, unwrapping, Rigging, Texturing and Rendering with Blender
Hi everyone, my name is Marwan Hussain, I’m a 3D artist I made a new course about Iron Giant but this course is different from my other courses on the Udemy platform, in this course I will teach you how to make rigging, we will learn how to r rig this robot from start to finish.
Before we jump to that let’s talk about what we will do in the beginning,
in the beginning, we will learn how to model the whole robot from start to finish, this kind of modeling call Hard surface, it’s a lot of fun we will learn how to shade your model correctly, how to use Bevel modifier symmetry, and other modifiers,
until we got a nice smooth result at the end of this section ( modeling )
After that we will jump to the next section I will call it Unwrapping, we will learn how to unwrap hard surface modeling correctly and reduce the UV distortion at the minimum
I will unwrap all the pieces one by one so you could learn how to do that and make it easier for you.
After the unwrapping section, we will start with the rig journey, in this journey, we will learn how to use armature and how to rig all necessary joint so you could be able to move your robot and make it ready for some animation.
the last section will be the Texturing and Rendering, this is very important section because the final result depends on it.
we will export the project to Substance Painter and we will start the texture journey there, we will learn how to make realistic PBR material from scratches step by step and we will learn how to add the wether effect like rust and dust so it looks old and dirty,
all of that will done with Substance Painter after we finish texturing journey we will import the PBR texture back to Blender to make the render.
I will render the scene with Cycles and Eevee, and after that, we will make some quick post-processing with the compositor.
What you’ll learn
modeling the Iron giant from start to finish
unwrapping the whole model from start to finish
Rigging, we will learn how to rig the robot so you can make it ready to animation
Texturing, we will use PBR mterial to make the robot looks realistic by using Substace Painter.
Rendering, we will make quick render to the final result with Cycles and Eevee.
Requirements
- you need a computer
- Download Blender 2.91 from the official website.
Who this course is for:
All levels
Instructor
Mrawan Hussain
3D,2D artist, and internet marketer.
Hello, Marwan painter is 3D,2D artist, and internet marketer, he taught hundreds of student, and he had worked in 3d design in many disciplines, architecture and mechanical.
He is here to share his information and legacy about the 3D and 2D software that he learned through the 9 past years, you will find his courses full with the useful information that will move you on quickly in the path of learning.
محتويات الدورة
Modeling | |||
02_course overview | مجاناً | 00:10:43 | |
03_Brief introduction to Blender interface | 00:15:45 | ||
04_Set Up the scene and add the Blueprint images | 00:10:54 | ||
05_Start creating the head | 00:16:24 | ||
06_Adding eye to the head | 00:14:27 | ||
07_Creating the head hat | 00:13:28 | ||
08_Adding eye details | 00:23:32 | ||
09_Create the mouth shield and joins | 00:27:24 | ||
10_Creating the neck | 00:12:04 | ||
11_Creating the armor | 00:19:45 | ||
12_Creating the armor 2 | 00:13:37 | ||
13_Creating the armor 3 | 00:20:31 | ||
14_Creating the armor 4 | 00:09:55 | ||
15_Creating the armor 5 | 00:18:00 | ||
16_Create the neck base | 00:11:10 | ||
17_Starting with the arm part 1 | 00:13:21 | ||
18_Starting with the arm part 2 | 00:13:11 | ||
19_Starting with the arm part 3 | 00:20:08 | ||
20_Starting with the arm part 4 | 00:18:11 | ||
21_Creating the fingers part 1 | 00:25:34 | ||
22_Completing creating the fingers | 00:27:25 | ||
23_Fixing the elbow joint | 00:06:44 | ||
24_Creating the Belly | 00:10:18 | ||
25_Create the hips joint | 00:24:50 | ||
26_Completing the hips joint | 00:24:10 | ||
27_Starting with the leg | 00:11:30 | ||
28_Starting with the leg part 2 | 00:25:03 | ||
29_Creating foot details | 00:17:49 | ||
30_Completing the foot | 00:19:58 | ||
31_ Adding the final detail to finish modeling section | 00:19:25 | ||
Unwrapping | |||
32_quick intro to unwrap | 00:11:51 | ||
33_Unwrapping_starting with the head part_1 | 00:11:17 | ||
34_Unwrapping_starting with the head part_2 | 00:16:37 | ||
35_Unwrapping_starting with the head part_3 | 00:10:33 | ||
36_Unwrapping_starting with the chest part_1 | 00:13:27 | ||
37_Unwrapping_starting with the chest part_2 | 00:13:43 | ||
38_Unwrapping_starting with the chest part_3 | 00:20:06 | ||
39_Unwrapping_starting with the belly | 00:14:26 | ||
40_Unwrapping_starting with the hips | 00:09:40 | ||
41_Unwrapping_starting with the legs | 00:17:20 | ||
42_Unwrapping_starting with the foot | 00:21:24 | ||
43_Unwrapping_starting with the arm part_1 | 00:19:16 | ||
44_Unwrapping_starting with the arm part_2 | 00:21:39 | ||
45_Unwrapping_starting with the arm part_3 | 00:09:41 | ||
46_Unwrapping_Unify the model parts size texture | 00:15:34 | ||
Rigging Section | |||
47_Rigging_part1_starting with the leg | 00:16:09 | ||
48_Rigging_part2_Add names and make IK control | 00:13:56 | ||
49_Rigging_part3_connect the bons with the Leg and create new bons | 00:15:59 | ||
50_Rigging_part3_create the arm bons and connect them with the body | 00:19:11 | ||
51_Rigging_part4 | 00:25:19 | ||
52_Rigging_part5 | 00:15:41 | ||
53_Rigging_part6_ copy the bones to the right side | 00:17:16 | ||
54_Rigging_part7_change the bones to shapes | 00:17:38 | ||
55_Rigging_part8_display bones as shapes_2 | 00:19:37 | ||
56_Rigging_part9_Adding colors to the controllers | 00:09:16 | ||
57_Texturing_ preparing the model adding material to each parts | 00:19:30 | ||
58_Texturing_sending the project to substance painter and bake the texture | 00:16:33 | ||
59_Texturing_Start with substance painter and create first material | 00:32:22 | ||
60_Texturing_Adding some text and stickers to the head | 00:22:08 | ||
61_Texturing_Adding Light material to the Eye | 00:17:34 | ||
62_Texturing_starting with chest | 00:25:58 | ||
63_Texturing_adding mterial to the neck and the hips | 00:15:24 | ||
64_Texturing_ adding material to the arms | 00:13:38 | ||
65_Texturing_starting with the left Leg | 00:20:22 | ||
66_Texturing_adding mterial to the right leg | 00:09:19 | ||
67_Texturing_ adding hard surface detail to the model | 00:17:16 | ||
68_Texturing_export texture from substance paitner to Blender | 00:22:28 | ||
69_Rendering_render the model with cycle and Eevee | 00:22:58 | ||
project files | |||
project files for this course | 00:00:04 |
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